11/27/2022 0 Comments Smt nocturne great underpass of ginzaFor now, this means I pass on Fire Boost. We have to discard an existing skill to learn a new one, and discarded skills are Absolutely Gone Forever. However, our eight skill slots are already taken. We've had Shiranui still equipped for this level, and it wants to teach us Fire Boost, a passive skill that increases inflicted fire damage by 50%. And when we meet enemies that nullify or absorb physical damage, we might keep one damage spell around, otherwise that's why elemental attack items exist. Getting a basic healing spell slotted in will also prove useful when we can pick one up. Stat buffs and debuffs never miss and are equally effective regardless of how good their users are at slinging spells, so I'll probably keep some of those around. Now even a Fist Puncher like we aim to become can make use of some magic. Besides, my first playthrough ended up plenty wizardy, so this'll be an opportunity for me to explore a playstyle for the first time. There are plenty of spectacular physical damage skills down the road, so we certainly won't be missing out on fireworks SMT1 this ain't. We're gonna hit things until they stop moving, and if we need elemental damage, we'll adjust our crew accordingly. However until now I had not decided yet if I wanted to turn him into a physical damage powerhouse, a dedicated magic-user, a support caster, or something in between. Dude needs to start doing real damage, and for that, we need to start investing in a damage stat. However, we have reached a point where Zed's current damage output is becoming a liability where it should be a great asset. So even though I was not investing in either St or Ma, we have still been gradually hitting harder and harder. The game's damage calculations take into account not only the character's relevant damage stat (Strength or Magic), but also the character's level. and Luck helps a little in several domains, so I like dropping points there as well. Vitality is near-enough indispensable that I also invested in it several times. Due to the Press Turn system, hitting for a small amount of damage 90% of the time is much, much better than hitting for a large amount of damage 50% of the time. Here's why.Īgility governs accuracy, evasion, and turn order. You might have noticed our stats are a little lopsided. *: Chakra Drops cost 600, so this was actually pretty nice. etc.Īt least he had the courtesy not to take my money and run. Well, technically he's more or less Old Man Winter, but screw accuracy, look at his widdle hat! They use ice spells, are weak to fire, etc. This adorable (?) little guy is Atlus' mascot. : I'm not listening to you, hee ho!! Make do with this, hee ho! If I hadn't been talking, I would have gotten in a lot more fights. I've been thinking, hee ho! I think that there'd be no fighting if no one talked, hee ho! Isn't that a great idea, hee ho? : You sure you want to hang out with pyromaniac fairies? We got an opening right here, if you like. *: We go heal up and save before our journey. If these demons are opposing Nihilo, they're probably not too keen on that whole "silence" idea. Alright then, that sounds like a plan, and it's the only one I got. You can get to Ikebukuro from the Great Underpass of Ginza, just across the bridge from here. He's no friend of the Nihilo, so he might help you out. : Gozu-Tennoh is the leader of the demons in Ikebukuro. : Ha! I didn't think you'd actually be crazy enough to try and go there. : You're a ghost! You don't even have a digestive system! How does that work? : What? You couldn't get inside the base? Madam Nyx clearly suspected this might happen though, so I have to believe this isn't a complete dead end yet. The Maiden expects me, I'll be back later and you'll feel pretty silly for not letting me in, but I'm not going to hold it against you today. : I cannot let anyone see our commander or the Maiden. : Silence sounds pretty good to me! Now, do you mind if I just. : This is the Assembly of Nihilo, the place for those who seek silence.
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